Standard 2.6
For this standard I chose my Internet Lesson Plan from my Internet Tools class. I really enjoyed this class because of the amount of resources that were given. In this artifact I was tasked with creating a lesson plan for a web 2.0 tool. The tool I used was Glogster, which is an online interactive poster board. This was not something new to me, creating lesson plans was something that I was used to doing already. This lesson plan was different from others that I had become accustomed to creating, I had to implement technology standards along with my content standards. With this interactive poster board I had my students create these poster boards about the causes and effects of World War I. With kids today you would think that technology would be easy, but this was a difficult task to set up. To make this type of project work correctly I had to have patience, and be flexible with the time I had allotted. I felt that meaningful learning took place during implementation of this artifact. Throughout this project students research abilities, and minds were tested. I was able to take a simple lesson about causes and effects and make it into a project that was interesting and engaging. The whole lesson plan was put together by myself with the use of the Alabama course of study and the NETS-S standards. Both of these sites were helpful in the creation of the lesson plan and the presentation.
While creating the lesson plan for this project I had to take into consideration how long the lesson would take due to the amount of standards that were covered. To match standards I was able to use the state department of education’s website to connect the standards with goals and objectives I wanted to achieve from the lesson. The standards that were aligned with this topics consisted of; causes and consequences of WWI, describing the rise of communism during WWI, technology used, and the problems associated with the Treaty of Versailles which ended WWI. With these objectives in place, I then connected them with the NETS-S standards for technology. I obtained these standards from the ISTE website, and then linked the two together. The standards that I used dealt with communication, collaboration, and research. I felt that Glogster was a good way to meet these standards. Students were tasked with using the internet to research the topic and then share their results through Glogster interactive poster board. At the same time students were able to share their presentations with one another and give feedback. The presentations were made public for the class to view and provide feedback for the final grade. I created a online rubric and attached it to the project so students would know what was expected of them. In addition to the rubric, I made a screencast on Jing that showed students how to register for the free site and, as well as using Glogster’s tools. The screencast included examples for students to look at, and gave them a place to look back too if they were away from class. These steps helped with the implementation of the actual project. On the first day of the project, I modeled how students were to create their presentations and what type of research was needed to make the presentations authentic.
This project was the first of its kind for me. I had never really put this much time and work into a technology rich project. The first thing I learned from this was you need to be prepared for anything to happen. For example the internet may go down or be slow, computers may not work properly (logins and network connections), and students may need more time because this really is new to them. After all of the problems I learned that I had no back up plans for problems that may arise during the project. Was all of this my fault or the students, no? It basically was an issue with the infrastructure not being to handle the bandwidth that was needed, but I did not take this into consideration while planning this project. This in the end is one of the things that I would like to change. I think that changing the project more to a partner project would help with the infrastructure issue and would take away some of the issues that I encountered. Another thing I would change would be the screencast and the rubric. I asked my students to give feedback and they felt that the directions and what was being asked of them was not clear. I would work harder to make these directions clearer on the next time around. For the next time I feel that I have learned my lesson and will be prepared for more problems.
This artifact impacted student learning the most. I feel that students were much more engaged with a topic that traditionally could be boring or not engaging. I think that student attendance and participation will play a big role in determining if this statement is true. More assignments turned in through this medium, rather than traditional teaching could also be an assessment of its success. Student learning is the first step though, because in the long run I expect to impact the whole school. While this lesson did have some bumps and rough spots, I still consider it a successful plan and would share it with other teachers. Along with sharing it, I would be able to use it as an example in possible professional development sessions with my peers, which I plan to do. Changing the school atmosphere is a big deal, because student engagement is down in schools. What better way to improve the school climate, but through technology rich lessons that work. Student improvement can be assessed in multiple ways. On a small level student engagement and achievement in the classroom is huge step. Student success in areas they lacked before can be a indicator, as well as the achievement of students with learning disabilities. This type of assignment can engage this group of students as well help them understand the content
web_2.0_lesson_plan.pptx | |
File Size: | 7952 kb |
File Type: | pptx |
inernet_tools-_2.0_lesson_plan.docx | |
File Size: | 48 kb |
File Type: | docx |